Remove Artist Remove Game Remove New York Remove Participatory
article thumbnail

Feelings and Participation

Museum 2.0

Today, I wanted to think about participatory elements, something so essential to this blog. We should see ourselves like those board games, where all the players have to work together to win. In this case, I find the most interesting ones to be made by artists. Museums get our visitors for an hour or two if we’re lucky.

Museum 35
article thumbnail

Dangerous/Ridiculous: Reflections on AAM

Museum 2.0

I host dating games. Eric talked about how the New York Hall of Science is trying to fund risk-taking, not just talk about it or under-resource it. Creating her own versions of classic board games like Guess Who? In particular, we had a great group of 15 talking about participatory history experiences on Sunday.

article thumbnail

The 5 Best Social Impact Games of 2010

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change When most people outside gaming think of video games, they typically fall into three buckets: "old school" games like Super Mario and Tetris, social and mobile games like Farmville and Angry Birds, or hyper-violent console games like Grand Theft Auto.

Game 88