Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

Since most educational games struggle to find logical ways to be integrated into a classroom, Ovos took a different approach by creating a game based solely on curriculum-based material. The learning goals in the classroom directly mirror the game’s objectives, creating an experience where both are parallel to one another. In most educational games, a missed opportunity comes from not creating enough, if any, supplemental materials for educators and classrooms.

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