Remove Artist Remove Childhood Remove Design Remove Participatory
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Designing Interactives for Adults: Put Down the Dayglow

Museum 2.0

The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. If you design interactives for kids, adults recognize that the experience is not for them, and they don't engage. But I don't think that theory holds up. The colors are muted.

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Want to Co-Create an Exhibition on a Hot Issue? Introducing the Community Issue Exhibition Toolkit

Museum 2.0

We partnered with foster youth, former foster youth, artists, and community advocates to create an exhibition that used art to spark action on issues facing foster youth. This project wove together many different participatory threads. Through Lost Childhoods , we saw youth step into their power. Short story: we learned a lot.

Issue 45
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Ze Frank Takes Over (My) Museum

Museum 2.0

That's how I felt when artist Ze Frank got in touch to talk about a potential museum exhibition to explore a physical site/substantiation for his current online video project, A Show (s ee minute 2:20, above). He is an authoritative artist of the social web with a slew of accolades and a suite of diverse projects under his belt.

Museum 45
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How Do You Inspire Visitors to Take Action After They Leave?

Museum 2.0

This month, we opened a new exhibition at the MAH, Lost Childhoods: Voices of Santa Cruz County Foster Youth and Foster Youth Museum (brief video clip from opening night here ). But at the very next C3 meeting with our partners, we ran into two big questions of content and design: The issues facing foster youth are huge and complex.

Action 44