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Creative Commons Licensing Teachable Moment and An Apology!

Beth's Blog: How Nonprofits Can Use Social Media

who I met in Second Life for advice) The link got fixed, but no apology! of the power of the "by" license and had just turned my default to it. And, if asked, I would have gladly granted it!) I put that photo under that license because that was the default licensing available in flickr.

License 50
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Is some big old mean (ahem) commercial scavenger getting fabulously rich off of my photos?

Beth's Blog: How Nonprofits Can Use Social Media

That's a photo I took of Marc Canter at the first Blogher Conference in July, 2005 I put it in flickr with an "All Rights Reserved" license which is the flickr default. Back then, I was totally ignorant of creative commons licensing versus all rights reserved. I had never changed it. ve always set my content free.

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The Tech Virtual Museum Workshop launches today!

Museum 2.0

The online platform has two parts: a website , where all projects originate, and a Second Life presence ("The Tech" in Second Life), where participants can communicate in real-time, share ideas, and build virtual prototypes. I know that Second Life can be a clunky, frustrating experience.

Museum 20
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Sarah Davies: Intellectual Property Legislation with Human Rights

Beth's Blog: How Nonprofits Can Use Social Media

I'm very interested in the whole notion of open content and creative commons licensing in the nonprofit space. She told me, "I probably don't have to mention this to you, but you are of course free to put this under a public domain, BY or BY-sa license." " Of course, I couldn't imagine doing otherwise!

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Goodbye, Game Friday. Hello Open Source Museum.

Museum 2.0

So where visions of Flash games used to dance in my head, I’m now starting to fantasize about team-building, inclusion, and, of all things, Second Life. The Open Source Museum project at The Tech is a grant-funded grand experiment. We’re using a combination of a wiki-style website and a Second Life presence to make it happen.