Remove Columbus Remove Model Remove Roles Remove Structure
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Becoming Generous Thieves: Notes from the Museums in Conversation Keynote

Museum 2.0

I learned to cultivate creative greed while working on Operation Spy at the International Spy Museum, where I was lucky to be working on a project that was so new to us that we didn't have any pre-established models or structures for doing it. We aren’t reaching all the audiences we’d like to. This isn’t just a change in youth culture.

Museum 20
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Game Friday: Can Your Museum Afford to Play?

Museum 2.0

There are two attractions/experiences that heavily influenced our early thinking: Tomb (Boston), and Adventure (COSI Columbus). And we knew that that meant limiting group size and designing interactive elements such that there was a role for everyone. So we focused on designing for maximum throughput with small groups.

Museum 20