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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums (and libraries) are trusted sources of information. In February 2001, AAM commissioned a study about the trustworthiness of museums and found that "Almost 9 out of 10 Americans (87%) find museums to be one of the most trustworthy or a trustworthy source of information among a wide range of choices.

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The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

These posts have sparked some thoughtful reflections, from a folks on the Second Life Educator's List and I'm going to quote and summarize a few: The Second Life Doubter's Club. broadcaster VRML world projects in 96 called the Mirror (BT, BBC and others). principles that has turned the web from pushed to participatory.

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Pointing at Exhibits, Part 2: No-Tech Social Networks

Museum 2.0

This can be an incredibly technical topic, as it focuses on the ways that platforms (online, exhibits, museums) can harness the individual activities of many visitors and create meaningful experiential outputs that connect people to each other. But designing an entire museum that functions this way probably isn't your goal. exhibition.