Designing Interactives for Adults: Put Down the Dayglow
Museum 2.0
JANUARY 18, 2012
The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. If a four-year-old can articulate the design message of an exhibit and respond to it accordingly, surely an adult can as well. But I don't think that theory holds up.
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