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Issues with Crowdsourced Data Part 2

Beneblog: Technology Meets Society

We’re reacting to the following claim: “Data collected using unbounded crowdsourcing (non-representative sampling) largely in the form of SMS from the disaster affected population in Port-au-Prince can predict, with surprisingly high accuracy and statistical significance, the location and extent of structural damage post-earthquake.”

Issue 160
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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Its strategic partnership with Electronic Arts has enabled GlassLab to develop SimCityEDU, a game-based classroom tool that uses the beloved SimCity franchise to engage students in real-world challenges. One infamous example is Foldit , a protein-folding puzzle game that crowdsources potential real-world protein structures and solutions.