Becoming Generous Thieves: Notes from the Museums in Conversation Keynote
Museum 2.0
APRIL 1, 2009
I spent a lot of research time learning how designers in related fields solve the problems we had developing Operation Spy: how screenwriters craft plot twists, how game designers build instructions into the game, how theme park designers deliver consistent, high-impact multi-sensory experiences. And this is where the generosity comes in.
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