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Generational Giving at Arts & Cultural Organizations – A Donor Story

Connection Cafe

You gravitated toward the museum, zoo, gallery, symphony, cultural management organization because of your roots. Have you asked yourself similar questions? If you have asked yourself some of these questions, here are some thoughts about how to build lifelong relationships—starting at a very young age.

Arts 31
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“Black & Proud”

M+R

And that is the question that we each have to ask ourselves: Will we fight for some or will we fight for all of our people? stories about teen pregnancy); and feature major characters of color and/or LGBTQIA storylines, but those aren’t books that a child you know would read, will you speak up anyway?

Florida 88
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art. Questions and Discussion. here was a kind of proof that you don’t have to choose.&#

Game 140
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Creating Buy-In for a Data Culture at Your Nonprofit

Tech Soup

Integrating data and analytics into your organizational culture can be a huge hurdle to overcome. Participation: Change in organizational culture stems from successful participation at every staff level. All these methods can create a fun atmosphere around your new data culture. Pretty soon, you stop caring also. Sound familiar?

Culture 36
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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Teens are a known (and somewhat controllable) entity. The first of these reasons is practical.

Teen 24
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art. That's one of the goals of research institutions and cultural spaces in general.

Game 52
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Embrace the Data, Change the World

Beth's Blog: How Nonprofits Can Use Social Media

It isn’t just about collecting data or the tools to collect the data – it’s also the sense-making and having it be embedded in the nonprofit’s culture. At e-metrics, I shared a story about DoSomething.Org’s recent “Text Pregnancy Campaign ” for teens and how they used measurement.

Data 100