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Trainer’s Notebook: Just A Few Participatory Facilitation Techniques

Beth's Blog: How Nonprofits Can Use Social Media

I answered yes to all, but more importantly I think these two methods helped me the most: Carve out time for reflection after each training and do an after-action review with yourself. Evaluate your content, facilitation, and logistical skills against participant evaluations. Be a participant in other people’s training sessions.

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Trainer’s Notebook: The Digital Nonprofit: A Participatory Workshop

Beth's Blog: How Nonprofits Can Use Social Media

Just A Little Content To Get Started . There are different ways to design a participatory workshop. It could be 100% in that participants provide the content by connecting with others and sharing experience and knowledge. Reflection and Takeaways. I used Thiagi’s reflection game, Thirty-Five.

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

The content focuses on the question of WHY we collect and how our collections reflect our individual and community identities. This exhibition represents a few big shifts for us: We used a more participatory design process. Without further ado, here's what we did to make the exhibition participatory. We had some money.

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Dangerous/Ridiculous: Reflections on AAM

Museum 2.0

I host dating games. Creating her own versions of classic board games like Guess Who? In particular, we had a great group of 15 talking about participatory history experiences on Sunday. Participatory art and co-creation on the rise. I found this idea really powerful. Our curator writes labels about licking the art.

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Feelings and Participation

Museum 2.0

In reflecting on the sample, I’ve made some broad reflections on museum workers and visitors. Today, I wanted to think about participatory elements, something so essential to this blog. We should see ourselves like those board games, where all the players have to work together to win.

Museum 35
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Museum 2.0 Rerun: Answers to the Ten Questions I Am Most Commonly Asked

Museum 2.0

I''ve seen this line of questioning almost completely disappear in the past two years due to many research studies and reports on the value and rise of participation, but in 2006-7, social media and participatory culture was still seen as nascent (and possibly a passing fad). In 2008, the conversation started shifting to "how" and "what."

Museum 45
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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

Jane McGonigal and the folks from IFTF have released a new future-casting game/collaborative experience called Signtific Lab. In other words, a new kind of talkback board or participatory educational program. In other words, it's way better. The scoring system doesn't just value output; it values quality, dialogue, and uniquenss.

Game 24