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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

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The Participatory Museum, Five Years Later

Museum 2.0

This week marks five years since the book The Participatory Museum was first released. I thought the pinnacle of participatory practice was an exhibit that could inspire collective visitor action without facilitation. Since 2010 I have seen, again and again and again, how valuable human facilitation is to the participatory process.

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The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

Here's the key takeaways for me: * The capacity to be successful is an investment in time. "While none of these approaches cost a lot of money, they certainly require staff time to support. This case study, " Using Network to Stop Genocide ," by Ian Boothe was published on Idealware a few days ago. Go read it.

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

This exhibition represents a few big shifts for us: We used a more participatory design process. Our previous big exhibition, All You Need is Love, was highly participatory for visitors but minimally participatory in the development process. Without further ado, here's what we did to make the exhibition participatory.

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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. In the second, you make the product participatory.

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Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.

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Henry Jenkins discusses participatory media in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

I'm hoping to get a chance to finish during some much needed down time. Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. Is it just a fad?" " I don???