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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

Video games are big — bigger than Hollywood in terms of revenue, as a $66 billion global industry. GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. You can register here. In Education.

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Creating a Culture of Continuous Learning

Gyrus

Establishing a formal policy of Continuous Learning. This is the most important step in promoting a continuous learning environment. Learning Management Systems (LMS) – it would be a total let down if I did not at least throw in a reference to digital learning.

Culture 60
professionals

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How to Build Platforms that Our Movements Can Own

Non Profit Quarterly

At Open Collective, we use technology to bend legal structures and entities to fit the needs of communities all over the world. Now, we want to engage you to co-create an ownership and governance structure for the commons, which can fund itself for the future, and which integrates its purpose and values into its legal DNA.

Platform 104
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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

Here's how Signtific works (their rules here ): The organizing institution presents a three-minute video exploring a "what if?" It's a structured set of specific interactions that are guided by clear values like interpersonal learning and seeing multiple perspectives on an idea. machines) for informal learning environments?

Game 24