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Humanizing Moves Management Fundraising

Neon CRM

For example, say a library organization wanted to restore a historic local library. They may decide to hold an informational event at that library to engage individuals who are already connected to it. During the informational event, a representative of the nonprofit meets Donna.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Elaine Charnov – The NY Public Library. Elaine Cohen: The New York Public Library. 100 Years of the flagship library in New York. Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Syed Salahuddin – Babycastles.

Game 140
professionals

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Apps for Youth, By Youth

Tech Soup

Targeted toward 18-29 year olds, the app links Facebook users with the MyVote online service for voter registration and information. Teen Book Finder (iOS), developed by the Young Adult Library Services Association (YALSA), helps teens, parents, teachers, and librarians find the best books and media for teens.

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Private Foundations Are Now Eligible for Citrix Online Donations

Tech Soup

Here in TechSoup’s San Francisco office, we use audio and video conferencing every day to talk with people working remotely in the Bay Area, New York, or Seattle, as well as with our partner nonprofits around the world. Teen Outreach Pregnancy Services. " —Laura Pedersen. Executive Director.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

Game 52
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

While the speakers were talking, the avatars in Second Life were carrying on a lively debate in chat about the points raised, suggesting questions to be asked in the room in New York City, and passing along urls/resources related to the discussion at hand. Several avatars were also in "real life" in New York City.

Digital 50
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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums (and libraries) are trusted sources of information. In February 2001, AAM commissioned a study about the trustworthiness of museums and found that "Almost 9 out of 10 Americans (87%) find museums to be one of the most trustworthy or a trustworthy source of information among a wide range of choices.