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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Elaine Cohen: The New York Public Library. 100 Years of the flagship library in New York. Trying to engaged the teen-to-twenty-something who normally may not use the research library.

Game 140
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The Next Generation of Major Donors to Museums: Interview with David Gelles

Museum 2.0

Last week''s New York Times special section on museums featured a lead article by David Gelles on Wooing a New Generation of Museum Patrons. In the article, David discussed ways that several large art museums are working to attract major donors and board members in their 30s and 40s. I’ve known Bob for 15 years now.

Museum 54
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7 LGBT Tech Projects You Need to Know

Tech Soup

SAGE (Services & Advocacy for GLBT Elders) is a New York City-based organization that provides services and advocates for gay, lesbian, bisexual, and transgender elders. event will be in New York City in October. Sage CyberCenters. Want to attend the next summits? One will be held in Berlin in August; the next U.S.

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ISO Understanding: Rethinking Art Museum Labels

Museum 2.0

I don't usually fist-pump while reading the New York Times. But I’d been scribbling notes for an art museum label post for awhile, and then yesterday, the NY Times had a review of a new show at MOMA, Comic Abstraction. Art becomes a kind of one-liner. If you are new to art, you don’t know what you are missing.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. Goal of the centennial project was to shine the light on the library's resources and get new audiences engaged in the collections and connected to the curators and staff. My focus is on how children learn science.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

This " Demo Spotlight " highlighted six upcoming games to present their work in front of a stellar jury: Frank Lantz of Zynga New York and NYU, Ken Perlin of the Games for Learning Institute , and Connie Yowell from the MacArthur Foundation. SOS_SLAVES. Like many transmedia projects, SOS_Slaves is ambitious. JURY FEEDBACK.

Game 81
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Here are a few design rules I use to think about what kinds of designed dialogue environments are right for different experience goals. If your goal is to encourage visitors to perceive themselves as partners in the content co-creation experience, make room for their thoughts sooner rather than later. A lone "What do you think?"

Design 31