article thumbnail

What Chat-First Search Means for Nonprofits (Organic & Ad Grant Traffic)?

Whole Whale

As chatbots and voice assistants provide direct answers, people may not click through to content. While some voice searches for your organization’s name may decrease over time, improving your chatbot or voice experience can build new entry points and relationships. Navigational : Moderate risk of reduced traffic.

Search 52
article thumbnail

What Chat-First Search Means for Organic & Ad Grant Traffic for Nonprofits?

Whole Whale

As chatbots and voice assistants provide direct answers, people may not click through to content. While some voice searches for your organization’s name may decrease over time, improving your chatbot or voice experience can build new entry points and relationships. Navigational : Moderate risk of reduced traffic.

Search 52
professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Free Webinar: Using Mobile Technologies for Outreach and Education - July 16

Tech Soup

She will interview Adam Shyevitch, Teen Initiative Director at Boston After School & Beyond , who will share information about how their organization is using mobile technology for their outreach efforts. read more.

article thumbnail

Visitor Voices Book Club: Talking Back

Museum 2.0

Welcome to the first installment of the Visitor Voices book club. In the best examples, visitor comments were not only displayed but integrated back into the exhibitions themselves to make the "museum voice" more inclusive. Rather than rehash each of the projects (hint: read the book!), How often does your enemy acknowledge you?

Voice 20
article thumbnail

Visitor Voices Part 3: Co-Creating and Control

Museum 2.0

This week, a look at the third section of Visitor Voices , the excellent book coedited by Kathy McLean and Wendy Pollock. In his piece about interaction design for StoryCorps, Jake Barton comments that "for most people the value of the experience will be in making and submitting a story, not seeing it shared with everyone else."

Voice 20
article thumbnail

Games for Change: An Interview with Darren Garrett of Littleloud

NTEN

As such this interactive drama was a half-way house between the commercial and marketing games we had been creating in the past, and a new type of educational game that Channel 4 education was looking to foster. One of their key objectives is address issues that affect teens and give them some tools to negotiate them.

Game 68
article thumbnail

When in Your Life Were You Most Afraid to Talk to Strangers?

Museum 2.0

They exploded, speaking all in one voice: "I don't even like ordering food in a restaurant." "I For me, the experience changed my perspective on what teens want from social environments and encounters. It's easy to forget that teens are most comfortable being social with those they already know, not people who are unknown to them.

Life 21