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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Two or three years to adoption: Learning Analytics (K-12/Higher Ed), Open Content (K-12), Games and Gamification (Higher Ed). The report methodology models the open content technology identified in the report. It also has benefits to students themselves who can use the data to customize their participation in the class.

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

PowerMyLearning is a new, free online resource that has educational games, videos, and other activities for elementary, middle-school, and high school-aged students. CFY was founded by Elisabeth Stock in 1999 with the mission of helping low-income students do better in school by improving their learning environments at home.

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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

These virtual libraries are meant to support different aspects of student learning, making the aggregate and perhaps distributed content of a physical library more accessible. "Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. Success in Second Life.

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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

This framework works like a charm, whether it is a one-hour webinar or 7 day intensive International training or college graduate course or year long peer learning program. Recently, I was on a call with colleagues to plan our NTC session on training , and co-presenter Cindy Leonard said to me, “You are using ADDIE !”

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Each funder gave an overview gave an overview of their program. Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center.

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Learning and Development: The Presidential Debate Edition

Gyrus

This projection is set to grow throughout at least the next two presidential terms, and I for one would like to help educate potential users on all of the great features of which they can be getting out of their learning environments. Instead of struggling to get your program off and running.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

A former superintendent of such a district, he explained the basic premise to me: each student, from kindergarten on, has a personal laptop. The schools have open wireless internet, so each student has continual access to the Web. Apple calls this program “one to one” learning, meaning not one instructor but one computer per child.