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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

Teen 24
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image. Trying to engaged the teen-to-twenty-something who normally may not use the research library. People are now coming to the library to see it as it includes content by all the 500 participants from that night.

Game 140
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Take a Side Trip to the Denver Art Museum

Museum 2.0

This week, the Denver Art Museum (DAM) opened a new temporary exhibition called The Psychedelic Experience , featuring rock posters from San Francisco in the heyday of Bill Graham and electric kool-aid. It is an incredible museum experience. First, the environment. Probably.

Denver 21
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. In 2003, writer George Scheer inherited his grandmother's thrift store and decided to turn it into an artists' center and museum.

Culture 49
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. I'm not talking about guiding content; I'm talking about guiding form.

Design 31
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

Game 52
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Groundswell Book Club Part 1: Listening

Museum 2.0

For many museums, visitor research--how people use the museum, navigate exhibits, and understand content--may be an equally important arena in which to adopt groundswell listening techniques. I spent an hour this morning "brand listening" to what the online world says about one of my favorite museums, the Exploratorium.

Museum 20