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What Does a Great Distributed Digital Museum Experience Look Like?

Museum 2.0

Museum technology nerds: this post is for you. I've been thinking recently about distributed content experiences--ways for people to interact with museum content (art, history, science, etc.) as they make their way through the world outside the museum. At the museum? but none of them are great. At the historic site?

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Creature Comfort: Where are the Couches in Museums?

Museum 2.0

In the final installment of Museum 2.0’s s four part series on comfort in museums, we get down to the basics: creature comfort. So for this last piece, we look at going the other way: making museums more physically comfortable. And on the walls, my friend explained, was art from the museum itself. There was funky music.

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Arts 2.0: Examples of Arts Organizations Social Media Strategies

Beth's Blog: How Nonprofits Can Use Social Media

One of the best projects that illustrates the basic idea of Web2.0 - listening and conversation and stakeholders creating their own experience with your organization - comes from the Brooklyn Museum of Art. o is Transparency - and the best example of that is what the Indianapolis Art Museum has done with its pubic metrics on its web site.

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The Great Good Place Book Discussion Part 5: Oldenburg on the LAM

Museum 2.0

We share an abiding interest in exploring the community-enhancing roles of libraries, archives, and museums (LAMs), especially in terms of the practice of hospitality and service within the institution. Nina's research keeps finding that the right kind of constraints work to produce a better participatory museum experience.

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Book Club Part 3b: Talking Institutional Change with Elaine Gurian

Museum 2.0

On Tuesday, I reviewed Elaine Gurian’s essay, Choosing Among the Options , on museum archetypes and self-definition. Today, discussion with Elaine about ways museums choose their direction, how change is possible, and new museum types to be added to the list. What if you don’t want to be identified as one type of museum?

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An ARG at the Smithsonian: Games, Collections, and Ghosts

Museum 2.0

Today, the Luce Center at the Smithsonian American Art Museum (SAAM) is launching what they claim is the first ever alternate reality game (ARG) in a museum. Why would an art museum create an ARG? And the "stuff" of the game is real stuff, artifacts created by players and sent to the museum. To expand their audiences.

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Better By the Dozen? Exhibits that Require Multiple People

Museum 2.0

At the Mary Baker Eddy Library in Boston, there is an inverted fountain in the Hall of Ideas on which projections of letters form inspirational quotations which swirl around the pool towards the center. The design questions my museum faces are not about serving individual learners but serving them en masse. Share here?

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