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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Ruth Cohen – American Museum of natural History. Jason Eppink – Museum of the Moving Image.

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How Museum Hack Transforms Museum Tours: Interview with Dustin Growick

Museum 2.0

A new company in New York, Museum Hack , is reinventing the museum tour from the outside in. They give high-energy, interactive tours of the Metropolitan Museum and the American Museum of Natural History (AMNH). Today on Museum 2.0, How did you first get involved with Museum Hack?

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. I'm at the 2011 Games for Change conference today and live-blogging a few sessions! They thought, wouldn't it be interesting to create a game to get people in the library who may not have ever come? My focus is on how children learn science.

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Cool App Roundup: Arts Organization Edition

Tech Soup

project will focus on apps for arts organizations, with a practical. We'll share some interesting apps developed for arts. Discovering Public Art with Public Art Omaha. engage with public art? engage with public art? The really cool thing is how Public Art Omaha did it: their public art.

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40+ Unforgettable Live Auction Items that Sell Well

Bloomerang

Recently, modernist and impressionist paintings have been selling particularly well in the art world. Recently, modernist and impressionist paintings have been selling particularly well in the art world. Art that has personal meaning for your community is also a safe bet.

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What Cross-Platform Gaming is Doing for Books. and Can Do for Museums

Museum 2.0

A few weeks ago, I learned about Scholastic Books' new series, The 39 Clues , which ties together a ten-book mystery with an online gaming environment. Their article focuses on an "either-or" relationships, tackling the question of whether reading or gaming is more conducive to learning. But the Times missed the boat.

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Feelings and Participation

Museum 2.0

Me with a friend As I keep saying, I’ve been to a few museums of late. In reflecting on the sample, I’ve made some broad reflections on museum workers and visitors. Our visitors often see museums as a genre, not unlike hospitals or libraries. But, while adjacent, museums differ from formal classrooms in numerous ways.

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