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Forum One Wins 10 Davey Awards

Forum One

The new American Jazz Museum brand positions the museum to be a beacon of rich history and vibrancy for the community and neighborhood, and attract audiences from around the country to experience music from a range of eras and artists. The post Forum One Wins 10 Davey Awards appeared first on Forum One.

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What’s Your Calling?

Beth's Blog: How Nonprofits Can Use Social Media

At SXSW and facilitating a panel called A Global Discussion About Networked Nonprofits and Free Agents , I introduced myself with this photo of me and Lena, the master trainer from Yemen for the E-Mediat Project. The E-Mediat project where Zoetica was hired to design and deliver the train the trainer’s session.

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Time to Give a Little

ASU Lodestar Center

McKinney , Project Specialist (Marketing/Communications). If you’re unfamiliar with the site, it’s a place for start-ups, artists, and local organizations to promote specific projects in order to receive funding. Choose specific projects, and make a webpage that tells everyone how the project is going. Rescue dogs?

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Gateway to the Arts: A Web Design Story

Tech Soup

Gateway to the Arts is a Pittsburgh-based organization that exposes young people to the arts through performances, classroom visits by professional artists, and integration of arts into school curriculum, all with a staff of six. ” Gateway brought in a consultant for a branding project. And everything was black and white.

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Yes, Visitors Can Help You. But You Have to Let Them.

Museum 2.0

They were planning a wall mural for our classroom. These are both busy people, and while they are very artistic, neither is a crack drawer. It turned into a pretty wild evening in the classroom, filled with, "Whoa! A participatory project is one in which visitors/users can actively contribute to make the institution better.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

SOS_Slaves is part of the transmedia project “Sands of Silence: Fighting Sexual Slavery and Trafficking.” Like many transmedia projects, SOS_Slaves is ambitious. The learning goals in the classroom directly mirror the game’s objectives, creating an experience where both are parallel to one another. SOS_SLAVES.

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Feelings and Participation

Museum 2.0

But, while adjacent, museums differ from formal classrooms in numerous ways. Those feelings developed over hours of classroom time with a human. In this case, I find the most interesting ones to be made by artists. I was impressed by the joy people felt about the projection of a wave at the entrance of their Unseen Oceans show.

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