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What Pokémon Go Means to the Learning Industry

Gyrus

So, how can this apply to the corporate learning environment? Pokémon Go is an incredible study on gamification. As such, it is safe to say a well-executed mobile learning in augmented reality could captivate learners to levels we have yet to see, and it is up to instructional design developers to get us there.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

The specific technologies highlighted in the reports are place along a continuum of near-term, mid-term, and far-term field adoption: One year or less to adoption: Cloud Computing (K-12), Mobile Learning (K-12), MOOC (Higher Ed), Tablet Computing (Higher Ed).