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Humanizing Moves Management Fundraising

Neon CRM

It would also be strange to solicit a $1,000,000 donation from a major donor prospect who had no history with your organization. Her daughter has required volunteer hours at her school; she may be a good prospect for our teen volunteer program.” That makes the project even more personal for Donna and encourages her to get involved.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Ruth Cohen – American Museum of natural History. Elaine Cohen: The New York Public Library. 100 Years of the flagship library in New York. Trying to engaged the teen-to-twenty-something who normally may not use the research library. Find the Future was the overarching theme of the projects.

Game 140
professionals

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Apps for Youth, By Youth

Tech Soup

As part of the Transforming Communities project, we had the opportunity to explore apps targeted toward youth as well as apps developed by youth. Transforming Communities is a Microsoft-funded initiative that builds on what TechSoup and Microsoft already learned through the first App It Up project. Apps Made by Youth.

Teen 65
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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

The speakers for this panel include: Tracy Fullerton - Electronics Arts Game Innovation Lab Ruth Cohen - American Museum of natural History Elaine Charnov - The NY Public Library Jason Eppink - Museum of the Moving Image Syed Salahuddin - Babycastles Elaine Cohen: The New York Public Library 100 Years of the flagship library in New York.

Game 52
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Live Blog Post from MacArthur Foundation: Virtual World Event on Philanthropy

Beth's Blog: How Nonprofits Can Use Social Media

stream, reading a chat history, answering ims, and taking notes! For context, see the event announcement and today's New York Times article. He somewhat dodged the answer, saying that MacArthur wanted to learn how to work with virtual worlds, to convene people and to bring virtual projects into making real world change.

Virtual 50
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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. Several avatars were also in "real life" in New York City. "We are in a moment of time where 57% of teens produce and share media. local time). They document their learning."

Digital 50
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

This technique was used in the Slavery in New York exhibition at the New-York Historical Society and continues in the popular StoryCorps project. Rabinowitz commented that "as a 40-year veteran of history museum interpretation, I can say that I never learned so much from and about visitors."

Design 31