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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Less than 1% of the users of most social Web platform create original content.

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12 Ways We Made our Santa Cruz Collects Exhibition Participatory

Museum 2.0

The content focuses on the question of WHY we collect and how our collections reflect our individual and community identities. This exhibition represents a few big shifts for us: We used a more participatory design process. We focused more on design. A million thanks to them. You can find several more photographs here.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. There are so many more people who join social networks, who collect and aggregate favored content, and critique and rate books and movies. Less than 1% of the users of most social Web platform create original content.

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Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. Teenagers are often the target for participatory endeavors, and they definitely have high interest in creative expression, personalizing museum experiences, and using interactive or technological tools as part of their visit.

Teen 49
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. I'm not talking about guiding content; I'm talking about guiding form.

Design 31
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

This past weekend, in conjunction with our exhibition about Ze Frank's current participatory project, A Show , we hosted " Ze Frank Weekend "--a quickie summer camp of workshops, activities, presentations, and lots of hugging. Or that we take a group photo together at the end of the day. It was pretty freaking amazing.