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7 Ideas for Virtual Back to School Events

AccelEvents

Consider playing an ice breaker game , introducing everyone, and showing the family your “virtual” classroom. . You can consider spicing up the virtual with a Bitmoji virtual classroom , which can be fun and relatively easy to make. Or, you can even consider adding items that aren’t located online! Escape rooms are very fun.

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7 Ideas for Virtual Back to School Events

AccelEvents

Consider playing an ice breaker game , introducing everyone, and showing the family your “virtual” classroom. . You can consider spicing up the virtual with a Bitmoji virtual classroom , which can be fun and relatively easy to make. Or, you can even consider adding items that aren’t located online! Escape rooms are very fun.

Virtual 52
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What Makes Social Learning so Interesting?

Gyrus

Social learning, relied solely on what one could obtain in a classroom setting, working with direct peers, or what could be conveyed back in forth on a phone. Social Learning can best be defined as working with others to understand ideas, concepts, and procedures. Those days are now extraordinarily a thing of the past.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

There’s a thriving debate about the role computers should play in children’s museums, with many professionals sounding the alarm about the negative impact of exchanging screen time for tactile environments. To many of these folks, Bob's wired classrooms seem threatening. Who is going to create and lead this place?

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PowerMyLearning: Free Online Education Games and Videos for Nonprofits and Libraries

Tech Soup

CFY was founded by Elisabeth Stock in 1999 with the mission of helping low-income students do better in school by improving their learning environments at home. Since then, the organization has partnered with hundreds of schools and provided digital learning resources to 50,000 families in five cities.

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Nonprofits Who are Making A Difference Through Play

Beth's Blog: How Nonprofits Can Use Social Media

GlassLab ( [link] ) explores the potential for existing, commercially successful digital games to serve both as potent learning environments and real-time assessments of student learning. Games provide tremendous opportunities for learning about real-world issues.

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Aligning Learning Needs with Business Process

Gyrus

Whether it be addressing the blended learning mix we provide, the content we promote directly, or the style in which our learners process information; there are countless decisions that we can make, and the answer that we provide today, may not be what is most effective weeks from now. Effectiveness of Content.

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