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Designing Transformative Communications Capacity Building Programs for Nonprofits

Beth's Blog: How Nonprofits Can Use Social Media

Whether the model your foundation is using to help its grantees is a one-day master class or extended program, in the end, success is about having participants apply what they’ve learned and make these new skills an organizational habit. The tactics can include workshops , master classes , coaching , expert consultants or peer learning.

Design 95
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Webinars: Designing Effective Learning Experiences

Beth's Blog: How Nonprofits Can Use Social Media

The content is important, but it is only half of the instructional design task. Facilitating Virtual Small Groups: The webinar software has the ability for participants to ask the instructor to come to their group if they have question. If you deliver training on webinar platforms, you need to understand how people learn.

Design 107
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Trainer’s Notebook: Reflections on Designing and Delivering Training To Get Results

Beth's Blog: How Nonprofits Can Use Social Media

It’s been great to discuss instructional design with other trainers that Deborah has brought together. Recently, Jennifer Ahern Lammer who is the program director for the Alliance of Nonprofit Management , shared several good design points developed by Peter York from TCG and how she applies it.

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2018 eLearning Predictions: Updated Hype Curve

Forj

Separately, MedBiquitous’s Learning Experience Working Group has completed a draft of its first profile, Virtual Patients, and has started work on its second profile, titled Human Patient Simulators, Mannequins and Task Trainers. If implemented, that will make a big difference.

Hype 60
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The Future of the LMS

Gyrus

Cars are beginning to drive themselves, and augmented reality and viable virtual reality is beginning to make its way into our lives. Some recent ideas that are currently exciting developers are the inclusion of Virtual Reality and Augmented Reality environments. Microlearning.

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Guest Post: Using Participation to Solve a Design Problem at the Carnegie Museum of Art

Museum 2.0

aspect of the Forum Gallery by motivating visitors to share their own ideas and interpretations of the artwork with other visitors in physical and virtual formats. We also wanted to: Inspire visitors to engage in active looking: notice, reflect, react, and respond to the works of art and to the interdisciplinary quality of the exhibition.

Museum 45