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Bridging the Opportunity Divide – Empowering Youth to Imagine and Realize their Futures

Beth's Blog: How Nonprofits Can Use Social Media

Mary Mwende told us about her journey from Mombasa, Kenya, to being one of ten girls chosen for the Global Give Back Circle , a mentoring and empowerment program. Peter has extensive international experience in Latin America and Africa and discussed the problems and solutions he sees from the ground.

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Building Community: Who / How / Why

Museum 2.0

For example, in Santa Cruz there is a huge community of creative people who identify as artists in non-traditional media. That’s why we partner with fire sculptors, knitters, graffiti artists, and bonsai growers. They are artists whose experience deserves a home in our institution alongside painters, photographers, and sculptors.

Build 20
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Funding & Grant Resources For Women’s Empowerment Organizations

Bloomerang

The vision of this foundation is for every resident of California to enjoy good health and experience wellness. They accomplish their goals through grantmaking with a gender lens, supporting organizations that build upon the unique strengths, perspectives, and experiences of women and girls. Areas served: US and Worldwide.

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2021 Funding & Grant Resources For Women’s Empowerment Organizations

Kindful

The vision of this foundation is for every resident of California to enjoy good health and experience wellness. They accomplish their goals through grantmaking with a gender lens, supporting organizations that build upon the unique strengths, perspectives, and experiences of women and girls. Areas served: US and Worldwide.

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Rethinking Community Advisory Boards: the Story of C3

Museum 2.0

As one African-American artist on a prominent museum board told me, "I felt even more tokenized than if I had been part of some kind of Artists'' Council or African-American Council." Our topics are broad, including Creative Spaces, Youth Empowerment, and Economic Opportunity.

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The Participatory Museum, Five Years Later

Museum 2.0

Our museum is highly participatory: plenty of opportunities for visitors to contribute, for artists to collaborate, for community members to co-create. We need employees who focus less on creating experiences directly for visitors and more on creating platforms for visitors to share with each other. Empowerment?

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

However, the judges were sure to point out that a social impact game shouldn't have to try to invent new game genres to create an experience where players can empathize with the characters. The learning goals in the classroom directly mirror the game’s objectives, creating an experience where both are parallel to one another.

Game 81