Remove Artist Remove Celebrate Remove Experiment Remove Teen
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Ten Things Nonprofits May Not Know About MySpace [But I Wish They Did]

Nonprofit Tech for Good

Famous on MySpace and to teens across the world, outside of MySpace they are hardly known. Young, old, poor, rich, conservative, liberal, urban, rural, black, white, brown, red, yellow, gay, straight, preps, goths, rappers, artists, hippies, yuppies… you name it. Celebrities and rock stars are a big deal on MySpace.

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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Visitors are not building exhibits from scratch or designing their own science experiments. This is a problem for two reasons.

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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

When I talk about designing participatory experiences, I often show the above graphic from Forrester Research. Museums see open-ended self-expression as the be-all of participatory experiences. Visitors are not building exhibits from scratch or designing their own science experiments. This is a problem for two reasons.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Trying to engaged the teen-to-twenty-something who normally may not use the research library. There is potential for creating a game for that experience, especially with the participants.

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Does Your Institution Really Need to Be Hip? Audience Development Reconsidered

Museum 2.0

The event was oversold, and participants raved about the experience. We created Race Through Time in partnership with a local networking group called Santa Cruz Next , whose primary aim is to support and celebrate ways that young professionals can and are changing our community for the better. Performances just for teens.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Find representatives of this community--staff, volunteers, visitors, trusted partners--and learn more about their experiences. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. It's rooted in the assets and needs of creative teens in our County.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

NTEN's Amy Sample Ward shares from her experiences at the Games for Change Festival. Staged a major exhibition celebrating the spectrum of what is in the library, public programs partners with The Moth. Trying to engaged the teen-to-twenty-something who normally may not use the research library.

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