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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! Trying to engaged the teen-to-twenty-something who normally may not use the research library. For years we have been producing digital media to fulfill our mission of educating the public about science and history.

Game 140
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Authenticity and Demystifying the Artistic Process: Walker Art Center Blogs - Part 2

Beth's Blog: How Nonprofits Can Use Social Media

The best metaphor for the Walker New Media blog is a fish bowl. Through a fish bowl blog, we can learn more about the everyday life of the institution and how staff contribute to the Walker's mission. This Walker Blog let's us peer into the inner workings of the art institution. audiences via the internet. week to writing.

Artist 50
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

Sarah has worked at the Walker since 1992 and is currently the Director of Education and Community Programs. Guard staff who are willing to let an artist step between two panes of glass to perform. That said, the fact that we work with contemporary artists can also create a lot of stress in our institutional systems.

Arts 46
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How Gen Z Donors Harness the Power of Online Giving

Beth's Blog: How Nonprofits Can Use Social Media

And despite their youth (its oldest members are only now leaving their teens), kids in Generation Z are regularly rocking social media for social good. Helping Your Teen Give Back. More than any generation before, kids in “Gen Z” use online technology to experience, understand, and change their world.

Online 50
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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

I know this sounds strange coming from someone writing an admittedly self-expressive blog post, but hear me out. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

I'm at the 2011 Games for Change conference today and live-blogging a few sessions! Trying to engaged the teen-to-twenty-something who normally may not use the research library. Learning Science by Design The opportunities for engagement now include exhibitions, digital space, and education.

Game 52
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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

For the first time, this year's Games for Change Festival created an opportunity for producers of games in development to get live feedback from leading game designers, educators, and funders on the main stage. Ludwig is a game aimed at educators and students alike. THE BOTTOM LINE.

Game 81