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HOW TO: Get Your Nonprofit Started on Snapchat

Nonprofit Tech for Good

Launched in 2011, Snapchat is an image and video messaging app that is very popular with tweens and teens and increasingly Millennials and Gen Xers. In fact, Snapchat is giving rise to anew type of artist – the Snapchat artist. snapchat.com/add/whitehouse. Learn the basics through Snapchat Support.

Mobile 100
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

I’m at the 2011 Games for Change conference today and live-blogging a few sessions! Trying to engaged the teen-to-twenty-something who normally may not use the research library. The result was an 800 page book of narratives, pictures, stories, and much more that will now be part of the library’s collection.

Game 140
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This is the third in a series of posts about Paul Light's book Sustaining Innovation: Creating Nonprofit and Government Organizations that Innovate Naturally. This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). It's inherent in what we do.

Arts 46
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Guest Post by Nina Simon -- Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Beth's Blog: How Nonprofits Can Use Social Media

I know this sounds strange coming from someone writing an admittedly self-expressive blog post, but hear me out. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.

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Games and Cultural Spaces: Live Blog Notes from Games for Change

NTEN

I'm at the 2011 Games for Change conference today and live-blogging a few sessions! Trying to engaged the teen-to-twenty-something who normally may not use the research library. The result was an 800 page book of narratives, pictures, stories, and much more that will now be part of the library's collection.

Game 52
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Self-Expression is Overrated: Better Constraints Make Better Participatory Experiences

Museum 2.0

I know this sounds strange coming from someone writing an admittedly self-expressive blog post, but hear me out. The point, in the context of this conversation, is that a minority of social media users are creators—people who write blog posts, upload photos onto Flickr, or share homemade videos on YouTube.

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The Participatory Museum, Five Years Later

Museum 2.0

This week marks five years since the book The Participatory Museum was first released. Weekly, I hear from someone who is putting ideas from the book into action. That said, there are a couple big things I got wrong in the book - or at least, that I''ve changed my perspective on since writing it. and "why?" to "how?".