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Equity in Arts Funding: We're Not There Yet. We're Not Even Close.

Museum 2.0

This week, the National Committee for Responsive Philanthropy released a new paper by Holly Sidford called Fusing Arts, Culture, and Social Change. The majority of foundation funding for the arts goes to large, established organizations that present work that is based in the European canon for a primarily white, upper-income audience.

Arts 52
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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). Guard staff who are willing to let an artist step between two panes of glass to perform. In the 1990s, we decided we wanted to engage a teen audience. It's inherent in what we do.

Arts 46
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Temple Contemporary and the Puzzle of Sharing Powerful Processes

Museum 2.0

The chairs were cast-off art, reclaimed as art, available for people to take off the hooks and use. They were there for artist talks. What kind of an art institution is this? It encourages process-driven performances and art projects. It takes the kind of risks that a university art gallery should take.

Process 20
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ISO Understanding: Rethinking Art Museum Labels

Museum 2.0

But I’d been scribbling notes for an art museum label post for awhile, and then yesterday, the NY Times had a review of a new show at MOMA, Comic Abstraction. And it ended with this: No wonder it [MOMA] ends up showing shallow, label-dependent art rather than work that offers deeper, more contradictory encounters. The review was harsh.

Arts 30
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Year Three as a Museum Director. Thrived.

Museum 2.0

I''ve now been the executive director of the Santa Cruz Museum of Art & History for three years. Over the past three years, we''ve tripled our attendance, doubled our budget, and, most importantly, established deep and diverse relationships with community members, artists, and organizations across Santa Cruz County.

Museum 49
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Games and Cultural Spaces: Live Blog Notes from Games for Change

Amy Sample Ward

The speakers for this panel include: Tracy Fullerton – Electronics Arts Game Innovation Lab. Trying to engaged the teen-to-twenty-something who normally may not use the research library. In painted wood and styrofoam, it was a masterful and whimsical refusal to answer that pesky question of whether games can be art.

Game 140
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

That's a more complicated question. It's a question of HOW we decide, not just WHO makes the decision. Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. But there was no such program focused on the arts. It's pretty simple.

Teen 20