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From Gartner: Five Laws for Exploring Virtual Worlds

Beth's Blog: How Nonprofits Can Use Social Media

Hat tip to Jay Moonah for the pointer to this Gartner article about virtual worlds. By the end of 2011, 80 percent of active Internet users (and Fortune 500. but not necessarily in Second Life, according to Gartner, Inc. Gartner's five laws for exploring virtual worlds at the enterprise level. enterprises) will have a ???

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Webinar: Appreciate, Engage and Retain Your Supporters

Care2

Gartner Inc. in Finance and Strategic Marketing from San Diego State University. Amy received an MBA from The George Washington University and a B.S. from Cornell University. Since joining Care2 in 2011, Ashley has strategized with many nonprofits on the most effective way to engage with Care2's members.

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Game On: How Gamification is Changing the Sector

ASU Lodestar Center

Brian Burke, VP of Research at Gartner, defines 7 key considerations when designing the player experience for gamification: Business Outcomes and Success Metrics. After graduating from high school, he moved to Arizona in 2007 to pursue his Bachelor of Fine Arts from Arizona State University. Target Audience. Player Goals.

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Nonprofit Technology News for May 2013: Free WiFi in Forbes Magazine and Braille Phones

Tech Soup

Gartner just came out with a pretty set of interesting predictions on the hardware market through 2017. Online revenue grew by 21 percent since 2011. I could go on and on about this one so I'll just tell you what I've been reading on the topic: University of Toronto: A Global Overview of Digital Wallet Technologies.

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Nonprofit Technology News for April 2013

Tech Soup

Gartner just came out with a pretty set of interesting predictions on the hardware market through 2017. Online revenue grew by 21 percent since 2011. I could go on and on about this one so I'll just tell you what I've been reading on the topic: University of Toronto: A Global Overview of Digital Wallet Technologies.

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