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How Cell Phones and Tablets Enable Telework

Tech Soup

As a writer, I spend a bunch of my time just trying to get a hold of people. There’s a ton of information on all this, but I still like Time Magazine’s now ancient 2012 article, Your Life Is Fully Mobile , which is part of their larger Mobile Tech Special Edition. And never the twain shall meet.

Phone 67
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Cyberinfrastructure: What is it? What does it mean?

Beth's Blog: How Nonprofits Can Use Social Media

The director of the NSF has gone so far as to say that it will "usher in a technological age that dwarfs everything we have yet experienced in its sheer scope and power." Now a Second Wave is about to hit: Cyberinfrastructure.

NSF 50
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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? And with NSF's support, some of the very first things we did were around people developing traveling exhibits. NSF seems to be perfectly happy with that.

NSF 20
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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

A couple months ago, I visited a Community Science Workshop for the first time in Watsonville, CA. We received two rounds of NSF funding in the 1990s to expand. At that time, we expanded to Watsonville , where strawberries come from. We received NSF funding for three years and then it cut off. It thrives. In California.

Green 20
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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. Every time you and your partner player come up with the same tag for an image, you both get points. Why would they want to do that?

Game 20
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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

I first saw Scratch a few years ago, when I had friends working at the Media Lab, and at the time it seemed like a neat way for kids who were unfamiliar with programming to jump in and start designing their own interactive stories and games. It was a serious improvement on tools like Logo Turtle and Hypercard that I grew up with.