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How Cell Phones and Tablets Enable Telework

Tech Soup

All social media is utterly native to mobile devices. As an example, the National Science Foundation (NSF) found that by not commuting, each NSF teleworker reclaims an average of 62 hours of their lives back and saves $1,201 a year. Tools like WebEx, GoToMeeting , and ReadyTalk are all optimized for the small screen.

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Cyberinfrastructure: What is it? What does it mean?

Beth's Blog: How Nonprofits Can Use Social Media

The director of the NSF has gone so far as to say that it will "usher in a technological age that dwarfs everything we have yet experienced in its sheer scope and power." The National Science Foundation is convinced cyberinfrastructure will transform the conduct of the sciences and that other academic disciplines will soon follow.

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The Truth about Bilingual Interpretation: Guest Post by Steve Yalowitz

Museum 2.0

in Applied Social Psychology and has evaluated and researched informal learning experiences in museums and other visitor institutions for over 20 years. I recently read the BERI report on bilingual labels in museums and was blown away by its findings. This guest post was written by Steve Yalowitz, one of its authors.

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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? And with NSF's support, some of the very first things we did were around people developing traveling exhibits. NSF seems to be perfectly happy with that.

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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. I feel very careful talking about the ways that the particular populations who we choose to work with for social justice reasons are also the people who make our work possible because of cultural expectations.

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Faith Ringgold: 30 Years of Art-Making and Activism and Video Clip on Women Artists

Beth's Blog: How Nonprofits Can Use Social Media

According to Benjamin Stokes, co-founder of Game sfor Change, the NSF has funded several game projects aimed at girls. There's a growing number of artists, like Mary Flanagan who is on the board of Games for Change, interested in games.

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In Support of Idiosyncrasy

Museum 2.0

Funders like the NSF have encouraged science centers in particular to share their techniques and evaluations, which is fabulous but also leads to rampant and sometimes unthinking imitation. Institutions may feel less of a need to offer something unusual or distinctive if the audience will keep refreshing every few years.

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