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Takeaways From the Year-End Nonprofit Fundraising Survey

NonProfit Hub

What did differ, however, was the giving trends by region. At the end of the report, the NSF asked charities to predict what their fundraising would look like in 2018. Unlike every year before 2016, the study also found that the size of the organization did not affect its success rate. How has 2018 stacked up?

Survey 47
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How Cell Phones and Tablets Enable Telework

Tech Soup

If you have a morbid curiosity on how addicted you actually are, you can take the Center For Internet Addiction Test , a 20-question online diagnostic tool that will give you the bad news. There is the addiction factor. And then many of us are in a quandary on how to keep our work and private lives separate on our phones.

Phone 67
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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? And with NSF's support, some of the very first things we did were around people developing traveling exhibits. NSF seems to be perfectly happy with that.

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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

Can you give me the overview of Community Science Workshops? We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. I knew I could learn a lot from it. What are they and where did they come from? How are Workshop locations selected?

Green 20
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In Support of Idiosyncrasy

Museum 2.0

I don't like to give a list. Funders like the NSF have encouraged science centers in particular to share their techniques and evaluations, which is fabulous but also leads to rampant and sometimes unthinking imitation. People often ask me which museums are my favorite. It's not the extent to which they are participatory.

Support 41
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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. The ESP Game , and its related game, Phetch , are two games that create a framework to make tagging fun. Why would they want to do that?

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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

For any project, you can "love it" (which is like giving it a thumbs-up), "add it to your favorites" (which is a private collecting function), "flag it as inappropriate," and write comments about it. ScratchR provides four tools for collectors and critics.