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The Truth about Bilingual Interpretation: Guest Post by Steve Yalowitz

Museum 2.0

in Applied Social Psychology and has evaluated and researched informal learning experiences in museums and other visitor institutions for over 20 years. Bilingual interpretation expands the way visitors experience and perceive museums, shifting their emotional connection to the institutions.

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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. In places that succeeded, at that point, a local coalition was in place to fund the Workshop. We''re really different from traditional science centers in our funding model.

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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

If we were scientists, we'd have documentation of each experiment, each publishable result, each improved-upon discovery. Last week, I spoke with Jim Spadaccini ( Ideum ) and Wendy Pollock ( ASTC ) about their experiences creating this site. Wendy: Part of the thinking was that NSF supported the book Are We There Yet? ,

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Faith Ringgold: 30 Years of Art-Making and Activism and Video Clip on Women Artists

Beth's Blog: How Nonprofits Can Use Social Media

As she took us through a timeline of her work, she pointed out how she experimented with different mediums and genres and even invented a few. According to Benjamin Stokes, co-founder of Game sfor Change, the NSF has funded several game projects aimed at girls. They are brilliant! Dancing at the Louvre. The Moroccan Holiday.

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In Support of Idiosyncrasy

Museum 2.0

Funders and potential donors tend to look for particular benchmarks of professionalism (appropriately), and few are comfortable funding the most risky or content-specific institutions. They may employ local artists to help create visitor experiences. To some extent, it's externally-driven. But that's only part of the story.

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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. And it’s exciting to be part of an experiment that has a meaningful outcome. Why would they want to do that?

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