Remove Environment Remove Participatory Remove Structure Remove Teen
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Year Three as a Museum Director. Thrived.

Museum 2.0

When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. I''ve never worked in such a supportive, energized, active environment. Participatory work can be very labor-intensive. In the meantime, here are some.

Museum 49
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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! So far, most participatory museum design projects are heavily guided by the institution. MN150 will have formal summative evaulation, which is wonderful.

Slides 20
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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

Answers will differ depending on who's asking, but they are also influenced by the designed environment in which questions are asked. The outcome of our conversations is dependent on the diversity of designed environments in which they occur. Tags: Talking to Strangers design participatory museum usercontent interactives.

Design 31
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Don't Talk to Strangers? Safety 2.0

Museum 2.0

The recent flurry of restrictions that has sent teens fleeing? Structure the space with a clear story (and commensurate rules). Structure means context, and context means norms that people can easily grasp and deal with. Is it safer to engage with strangers in this faux-exclusive environment? The irritating design?

Museum 20