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A Few Thoughts on ROI and Nonprofit Technology Cliff Hangers for the #ONTC

Beth's Blog: How Nonprofits Can Use Social Media

Remember the whole conference will be archived, so you if you can't spend the entire two days online listening in real time, you can always download the audio files and listen later. (I'm I'm planning to download to my Ipod and listen while walking.) My presentation is based on Chapter 3 of NTEN's book. You can register here.

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7 Reasons Nonprofits Need iPads

Forum One

Skeptics doubted the iPod in 2001 , but it went on to help revolutionize how people consume music and audio content. The platform lends itself to investments in high-definition movies, high-resolution photos, and audio-clips — stories that help reveal "what your support is accomplishing." Only time will tell.

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Podcasting for Nonprofits

Beth's Blog: How Nonprofits Can Use Social Media

Podcasting Without An Ipod, Internet Access, or Electricity 2. Meanwhile on this side of the world, via Nancy White : A frequent audio show/podcast about Multiple Sclerosis: From breaking research news, to personal stories, fundraising tips, book reviews, and much more. Feedback would be appreciated.

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Get the Tools to Train and Educate

Tech Soup

Learn to use Apple products like iPads and iPod Touch. Whether you’re training team members, constituents, or members of other organizations, nonprofits can use ReadyTalk's audio and web conferencing services to record audio and video for tutorials and educational webinars hosting up to 25 free attendees at a time.

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Why Museums Need Nike+: Tracking, Gaming, and Architecture of Participation

Museum 2.0

Nike+ is a combined iPod and shoe sensor product that allows users to track every step of their runs. This means you receive real-time audio data while running about your progress (updates each mile), and later, can review your run stats online. On the first level, we're talking shoes and iPod only. Nice provisions.

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Game Friday: Do Games Have to Be Fun To Be Good?

Museum 2.0

Scott McCloud makes a similar argument for "sequential art" in his excellent book Understanding Comics. The same way everyone knows that a book is different from a magazine is different from a memo, someday everyone might know that a video game is different from a home game is different from a work game, etc. Which by comics?

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MuseTech Central: A New Resource for Museum Technology Projects

Museum 2.0

Who's doing audio tours on iPods? I think that game mechanics, like those employed by Ebay (your star changes color the more you buy and sell), Paperback Swap (for each book you offer, you get a credit for a book), or Nike+ (you can "race" people in remote locations) would help. Who tried GPS Twitter craziness and failed?

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