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The Participatory Museum, Five Years Later

Museum 2.0

This week marks five years since the book The Participatory Museum was first released. I thought the pinnacle of participatory practice was an exhibit that could inspire collective visitor action without facilitation. Over the past four years, I''ve been running a small regional art and history museum in Santa Cruz, CA.

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Teenagers and Social Participation

Museum 2.0

Last week, I gave a talk about participatory museum practice for a group of university students at UCSC. I immediately flashed to my work with art museums and staff members' concerns that older, traditional audiences will shy away from social engagement in the galleries. Many teens love to perform for each other.

Teen 49
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. This past weekend, in conjunction with our exhibition about Ze Frank's current participatory project, A Show , we hosted " Ze Frank Weekend "--a quickie summer camp of workshops, activities, presentations, and lots of hugging.

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Year Three as a Museum Director. Thrived.

Museum 2.0

I''ve now been the executive director of the Santa Cruz Museum of Art & History for three years. When I look back at some recent projects that I''m most excited about (like this teen program ), I realize that I had very little to do with their conception or execution. Participatory work can be very labor-intensive.

Museum 49
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Why I Blog

Museum 2.0

You''re in for a treat, with upcoming posts on creativity, collections management, elitism, science play, permanent participatory galleries, partnering with underserved teens, magic vests, and more. So I started writing, and sharing, and using the blog as a tool that gave me the courage to reach out to heroes and learn from them.

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Six Steps to Making Risky Projects Possible

Museum 2.0

I used the example of the Yerba Buena Center for the Arts, which has a mission statement that includes unusual words like “bold” and “fearless.” Second, you need to find the right tool to implement your idea. Especially when working with technology, leading with tools instead of mission-driven projects is a mistake.

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Designing Talkback Platforms for Different Dialogic Goals

Museum 2.0

We don't have the same limitations when designing talkback stations and other physical platforms for conversation, but that doesn't mean we shouldn't intentionally design the conversational tools offered. Tags: Talking to Strangers design participatory museum usercontent interactives.

Design 31