Remove Arts Remove Avatar Remove Blended Remove Interaction
article thumbnail

Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

In this early stage, the metaverse is being envisioned and portrayed as an online reality that we humans enter and experience as avatars through a VR headset, similar to the Oasis experience in the movie Ready Player One. In the metaverse today, AR and VR are blending to become one simultaneous user experience. Augmented Reality (AR).

article thumbnail

Two Tagging Projects that Make Sense

Museum 2.0

The game also blends the point-based motivation with changes in what is expected of the tagger. CamClickr is a well-designed game, but there is minimal interaction among the players. But once I, a non-expert in either birds or art, started tagging, I ran into another problem. Here's how it works. Step 1: join the posse.

Tag 23
article thumbnail

Self-Identification and Status Updates: Personal Entrypoints to Museum Experiences

Museum 2.0

Then, that profile is saved onto an RFID card that you use to access all of the interactive exhibits in the Lab. This makes sense in the context of a hands-on museum full of interactive exhibits in which you are modifying digital assets. But what's the right visitor profile for a history museum or an art museum?

Museum 20