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Community Exhibit Development: Lessons Learned from The Tech Virtual

Museum 2.0

On June 4, we opened The Tech Virtual Test Zone , a new 2000 sq ft gallery at The Tech Museum of Innovation featuring exhibits on the theme of art, film, and music that were originally developed in Second Life by a community of creative amateurs. On many levels, The Tech Virtual experiment was a success.

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Observations from The Tech Virtual Museum Workshop, Month 1

Museum 2.0

This week marks one month of live activity for the Tech Virtual Museum Workshop , a collaborative, online platform for exhibit development. What's it like to work in a virtual exhibit workshop? Not that that means that we are attracting solely gamers or the bored wanderers of Second Life. Now, on to the lessons thus far.

Museum 20
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Observations from The Tech Virtual Museum Workshop, Month 3

Museum 2.0

It's been awhile since I've shared the progress of The Tech Virtual , the web and Second Life-based virtual exhibit workshop that The Tech Museum of Innovation opened in December of 2007. You can read other posts about this project by clicking Tech Virtual in the "Past Posts By Topic" sidebar on the right.)

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Goodbye, Game Friday. Hello Open Source Museum.

Museum 2.0

My interest in gaming in museums was ignited by working on Operation Spy, an immersive, narrative, live-action game experience at the International Spy Museum, and fueled by the CSI:NY virtual experience. We’re using a combination of a wiki-style website and a Second Life presence to make it happen.