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Traveling Postcards: Interview with Founder, Caroline Lovell

Have Fun - Do Good

By slowing down and making a piece of art for someone, we provide a personal connection to the issues and to individuals and create opportunities to see our commonalities despite geographic or cultural borders. Yet, I wanted to be that artist and still do. Connecting personal wisdom to effect positive change is our goal.

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Six New Games for Change: Check Out the Future of Gaming for Good

NTEN

Created by the Center for Asian American Media, this game hopes to empower young girls, ages 8 - 14, to look past the aspects of life that seem to be male dominated and learn something about themselves and environmental awareness, cross-cultural engagement, team work, and gender equality. JURY FEEDBACK. BOTTOM LINE & FUNDING.

Game 81
professionals

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

We use a simple "honeycomb" diagram (image) to do these four steps. The most successful programs fostered youth empowerment and community leadership in various content areas: agriculture, technology, healing. One community of interest are Oaxacan culture-bearers in the nearby Live Oak neighborhood. Subjects to Change was born.

Teen 20
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Using Photography to Change the World: An Interview with Paola Gianturco

Have Fun - Do Good

Britt Bravo: In so many of the groups you profiled, the women were using the arts for education, empowerment, or healing. The little girls are part of a culture, the Shona culture in Zimbabwe, as maybe you know, uses poetry. The women are using those forms that are the most effective in their cultures.