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Why Are So Many Participatory Experiences Focused on Teens?

Museum 2.0

Over the past year, I've noticed a strange trend in the calls I receive about upcoming participatory museum projects: the majority of them are being planned for teen audiences. Why are teens over-represented in participatory projects? Why are teens over-represented in participatory projects?

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The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

Another point of intersection here for me is Henry Jenkins recently published 72-page white paper " Confronting the Challenges of Participatory Culture: Media Education for the 21st Century." " He describes what Ian observed what happened with his youth audience. Expressions (media creation, mashups, etc).

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Participatory Design Vs. Design for Participation: Exploring the Difference

Museum 2.0

Which of these descriptions exemplifies participatory museum practice? But the difference between the two examples teases out a problem in differentiating "participatory design" from "design for participation." In the first case, you are making the design process participatory. The exhibit opens.

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How Different Types of Museums Approach Participation

Museum 2.0

Recently, I was giving a presentation about participatory techniques at an art museum, when a staff member raised her hand and asked, "Did you have to look really hard to find examples from art museums? This means that an activity construed as educational (i.e. This means that an activity construed as educational (i.e.

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Six Steps to Making Risky Projects Possible

Museum 2.0

I used the example of the Yerba Buena Center for the Arts, which has a mission statement that includes unusual words like “bold” and “fearless.” I used the example of two very different exhibitions that solicited visitor-contributed content: Playing with Science at the London Science Museum, and MN150 at the Minnesota History Center.

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Take a Side Trip to the Denver Art Museum

Museum 2.0

The primary interactive activity is one in which visitors can make their own rock posters. The results of this physical “remix” activity are beautiful, intricate posters. I saw teens and adults who sat and did this activity for 45 minutes and wasn’t surprised to hear that some people spend over an hour on it.

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AAM Recap: Slides, Observations, and Object Fetishism

Museum 2.0

Visitor Co-Created Museum Experiences This session was a dream for me, one that brought together instigators of three participatory exhibit projects: MN150 (Kate Roberts), Click! In the case of MN150, staff historians worked actively to verify and connect with contributors on any contentious topics.

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