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Online Learning Trends That You Can’t Ignore

Gyrus

Today’s tech-savvy, social and mobile learners are no longer interested in traditional classroom training and demand learning techniques that blends best with their current working style and outlook. Mobile learning. It is also estimated that the mobile learning industry alone will grow to over $37 billion by 2020.

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The 5 Best Social Impact Games of 2010

NTEN

By Jeff Ramos, Community and Content Manager, Games for Change When most people outside gaming think of video games, they typically fall into three buckets: "old school" games like Super Mario and Tetris, social and mobile games like Farmville and Angry Birds, or hyper-violent console games like Grand Theft Auto.

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