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New Nonprofits in Second Life Video

Tech Soup

Our Nonprofit Commons in Second Life project has a new video! It combines real world video footage with Second Life video (machinima) and gives many examples of how nonprofits can benefit from virtual worlds.

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Daniel Ben-Horin Visits the Nonprofit Commons in Second Life

Tech Soup

On July 8, 2011, founder and co-CEO of TechSoup Global Daniel Ben-Horin paid a special visit to the Nonprofit Commons in Second Life. Nonprofit Commons is an archipelago in the virtual world of Second Life, housing social benefit organizations from around the globe. " (Please visit the site to view this media).

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Nonprofits Celebrate New Home in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

PT/SLT, in their new locations at the Nonprofit Commons in Second Life. s first virtual millionaire, Anshe Chung, this nonprofits-only space, managed by TechSoup, creates and houses a community of nonprofits in the online virtual world of Second Life. Audio and video content will be streamed live between the two worlds.

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Photography and Machinima on Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Several months ago, I made my first Second Life Machinima, " I'm a Pianist In Second Life " after discovering Robbie Dingo 's instruments. (I I was little afraid that I might end up not only wasting time making music videos in Second Life, but actually composing a theme song.

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Second Life: Issue Awareness Raising Campaigns

Beth's Blog: How Nonprofits Can Use Social Media

But wanted to capture some quick thoughts related to a couple of recent awareness raising activities taking place in Second Life or recently launched. I'm so grateful that other bloggers and colleagues like Rik Riel do such excellent coverage of what's happening in Second Life. There's YouTube video here.

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Nonprofit Commons in Second Life Survives Griefing Attack

Beth's Blog: How Nonprofits Can Use Social Media

According to Wikipedia, a griefer is "a slang term used to describe a player in an multiplayer video game who plays the game simply to cause grief to other players through harassment. " Griefing can be a problem in Second Life, although it does not happen at every location all the time. "What about griefers?"

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Harvard's Berkman Center: Second Life Course

Beth's Blog: How Nonprofits Can Use Social Media

as an Extension/Distance education through virtual world Second Life. live interactive sessions with remote students in Second Life. Course videos. trailer video: [link] Charles. "CyberOne: Law in the Court of Public Opinion," will be the first Harvard course. The course. " Bridging.