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Free Webinar May 13: Using Second Life to Collaborate and Connect

Tech Soup

The virtual world of Second Life is a platform that is a 24/7 always-on online community where the world’s content is entirely user-generated. It's a 3-D immersive space that is used by a global audience to build experiences, offer trainings, connect with friends, and collaborate with colleagues.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Technology has impacted almost every aspect of our lives and training & development is no exception. Advanced software, technology tools, and innovative methods are being used to enhance training program’s quality, participation and engagement as well as to enable corporate training to be a more personalized experience.

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Nonprofit Commons in Second Life Survives Griefing Attack

Beth's Blog: How Nonprofits Can Use Social Media

" Griefing can be a problem in Second Life, although it does not happen at every location all the time. For example, at the BlogHer in Second Life panels and social events no problems were report as indicated by this report by VintFalken and the Information Literacy Weblog. it's easier to destroy than to create ???

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More about that Homeless Avatar in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Remember the homeless avatar in Second Life that got a lot of attention a few weeks back? Rik Riel and Nedra Weinreich also wrote it up and I suspect it probably inspired a few Second Life Doubter's Club posts. The idea came up when we were talking about Second Life, and that you start the off without anything.

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

Blogger Wagner James Au who reports on Second Life is seated next to Susan.) The TechSoup Virtual Office at Second Life take by Jeska Linden. But can games like Second Life be a useful tool for social change? So, my avitar joined the Leukemia and Lymphoma Society Virtual Support Group in Second Life.

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Not What You Think: Second Life Wiimote Training - Kotaku

AFP Blog

Not What You Think: Second Life Wiimote Training - Kotaku: "Take the innumerable possibilities present in the world of Second Life and combine them with the motion-sensing capabilities of the Nintendo Wiimote, and what do you get? Stone, you get a highly customizable training simulator.".

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10 Digital Marketing & Fundraising Trends for Nonprofits in 2022

Nonprofit Tech for Good

To begin, start with five potential new CRM software: Take five product tours and consider the setup and transition process, as well as the training and customer support offered by the vendor. There will be multiple realities in the metaverse, such as Second Life (founded in 2003), and there is currently a global race to build the metaverse.

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