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Large Scale Art Event in Second Life on Feb. 11-13th - Call for Entries

Beth's Blog: How Nonprofits Can Use Social Media

Here's the email announcement from Alan Levine: The NMConnect Visual Symposium will be the largest collaborative art event ever created in Second Life! Structures of artistic expression in every medium will be linked and combined to tell new stories on how we bond within our shared new worlds.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Book Review: The Future of Nonprofits

Tech Soup

David and Randy (I've presented with them several times, hugged them, had beers with them, I've even hung out in our Nonprofit Commons in Second Life virtual island with them, so yes, we are on a first name basis) reminded me that innovation doesn't just happen.

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The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

danah boyd has a post called " On Being Virtual " (be sure to read the comments) As Kevin Gamble on the SLED list notes, what she seems to be saying is that if you look at the rise of social tech amongst young people, it's not about divorcing the physical social structures to live virtually. avies' to stand around and chat.

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Community Exhibit Development: Lessons Learned from The Tech Virtual

Museum 2.0

On June 4, we opened The Tech Virtual Test Zone , a new 2000 sq ft gallery at The Tech Museum of Innovation featuring exhibits on the theme of art, film, and music that were originally developed in Second Life by a community of creative amateurs. In Second Life, I am not an expert--but many of our virtual exhibit designers are.

Virtual 21
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Good Sharing v. Bad Sharing

Museum 2.0

Destroy TV is, among other things, an application that allows people who have the web but can't access Second Life (a 3D virtual world application), to operate a live camera in Second Life and chat with avatars in the world. Sharing requires special structure.

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(Not a) Game Friday: Virtual Worlds 101

Museum 2.0

Today, an interview with Sibley Verbeck (Hathor's his virtual name), founder/CEO of the Electric Sheep Company , which does experience design for real-world companies in virtual worlds including Second Life. Why would they want a Second Life presence? How do you measure success of a project like this in Second Life?

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