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Personal Fundraising in Second Life: Yonder Doesburg Raises Money for Make A Wish

Beth's Blog: How Nonprofits Can Use Social Media

Make A Wish Donation Box in Second Life On the Web, you can become a messenger for your cause by adding a charity badge or fundraising widget to your blog or web site. In Second Life, you can build a 3-D display and donation box where avatars can contribute Linden dollars. I contribute to this charity in real life too.

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Free Digital Storytelling Online Event

Robert Weiner

From September 30 to October 21, TechSoup will host a free Digital Storytelling online event including expert roundtable discussions, nonprofit case studies, online discussions, live chat, and a community challenge with a final screening awards ceremony in the virtual world of Second Life. Follow the action on Twitter #tsdigs.

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Nonprofits Live: Great Presentations on August 26

Tech Soup

Rik Panganiban, who leads the Nonprofit Commons online community in Second Life and presents frequently on topics related to global collaboration, education, and nonprofit leadership. She also presents highly rated workshops and keynotes on a variety of nonprofit marketing topics around the country.

Oracle 68
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The Future of the Nonprofit Office: Working from Home v2.0

NTEN

Through their use of "Second Life," TechSoup has been at the forefront of virtual meeting and collaboration environments for several years. Second Life is an online, virtual world where you can customize your online personality (i.e. avatar), interact with others, and even conduct business transactions.

Work 97
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Nonprofits Live: Great Presentations on August 26

Tech Soup

Rik Panganiban, who leads the Nonprofit Commons online community in Second Life and presents frequently on topics related to global collaboration, education, and nonprofit leadership. She also presents highly rated workshops and keynotes on a variety of nonprofit marketing topics around the country.

Oracle 36
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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Mobile Learning enables smaller sized courses to learners without restricting them to a fixed time and place, leading to higher absorption and retention rate of knowledge. Companies are exploring online virtual platforms such as second life, Minecraft, Unity, etc.

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Things We Like (November 2008)

NTEN

Bates has a primer for nonprofits interested in Second Life. Just remember that actions in SL can affect your life in the really real world. Walk Score rates your neighborhood's walkability and maps just about everything of interest near you, from bookstores to bars. Wired stakeholders. NTEN Member Beth J.

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