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Henry Jenkins discusses participatory media in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

Henry Jenkins made his first official appearance in Second Life visiting the Teen version, known as the "Teen Grid," where the Global Kids Island is hosting an event, A World Fit for Children Festival. So, I asked, "There has been a lot of criticism about Second Life lately, do you think we're wasting our time and money?

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Tech Soup

Live: Participatory Events, Webinars, Conversations, Local and Global. Second Life — TechSoup formed the Nonprofit Commons five years ago as a virtual community of nonprofits, thriving and building complex 3D interactive environments and hosting regular meetings with streaming media and a wide variety of participatory options.

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My article in the December NTEN Newsletter is Live!

Beth's Blog: How Nonprofits Can Use Social Media

My article, Using Participatory Media Tools in Nonprofit Campaigns. Looks like the last sentence got left out and wanted to make sure folks were pointed over the excellent article by Colin Delaney on Idealware on Participatory Media Tools which goes in much more detail about more tools and questions for nonprofit to consider.

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RootCampSL: Machinima Session

Beth's Blog: How Nonprofits Can Use Social Media

I learned about the Second Life Camera Controls Tutorial and now playing with the camera in SL during meetings is my new form of 3D doodling. The article describes how the genre is linked to participatory/DIY culture. is this what JP is talking about?). Machinima (muh-sheen-eh-mah). A great FAQ is here.

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MacArthur Foundation Digital Learning Briefing

Beth's Blog: How Nonprofits Can Use Social Media

But wait a second, I could attempt to live blog remotely. because the session will take place in Second Life and will also be webcasted. Second Life: NMC Campus Amphitheater (number 5 on the map) (see picture of me above) (NOTE: Please join "NMC Guests" group for access to Amphitheater). and Elisabeth A.

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The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

These posts have sparked some thoughtful reflections, from a folks on the Second Life Educator's List and I'm going to quote and summarize a few: The Second Life Doubter's Club. Why did these and others fail and why is Second Life really pointing the. Hardly anyone there, mostly early. way to the future?

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Trust Me, Know Me, Love Me: Trust in the Participatory Age

Museum 2.0

Museums aren't the only venues facing this question: news outlets, corporate brands, and educators are also grappling with the question of trust in the participatory age. How can we transition from people trusting our information to trusting their ability to participate in museums and be respected, safe, and rewarded for doing so?