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How Cell Phones and Tablets Enable Telework

Tech Soup

There is a ton of info on how telework helps the environment and is considered part of green technology. As an example, the National Science Foundation (NSF) found that by not commuting, each NSF teleworker reclaims an average of 62 hours of their lives back and saves $1,201 a year. Telework and the Environment.

Phone 67
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Cyberinfrastructure: What is it? What does it mean?

Beth's Blog: How Nonprofits Can Use Social Media

The director of the NSF has gone so far as to say that it will "usher in a technological age that dwarfs everything we have yet experienced in its sheer scope and power."

NSF 50
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Faith Ringgold: 30 Years of Art-Making and Activism and Video Clip on Women Artists

Beth's Blog: How Nonprofits Can Use Social Media

Click here to listen to a very brief interview Over the weekend, I attended the Technology in the Arts Conference in Pittsburgh where artist and activist Faith Ringgold was one of the keynote speakers. According to Benjamin Stokes, co-founder of Game sfor Change, the NSF has funded several game projects aimed at girls.

Artist 50
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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

How did this come to be an ASTC (Association of Science and Technology Centers) project? Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? So if NSF is funding it, is it only for science exhibitions? Why is that?

NSF 20
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Quickie Links: Surveys, Transcripts, and a Strange Bedfellow

Museum 2.0

Ideum, the company that brought you ExhibitFiles (with ASTC), is conducting a survey on museums' needs in support of an NSF grant proposal (Open Exhibits) to build open source templates for simple interactive exhibits (timelines, digital collections, news kiosks). Tags: Technology Tools Worth Checking Out professional development.

Survey 20
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In Support of Idiosyncrasy

Museum 2.0

In some cases, that's based on subject matter, as at the Museum of Jurassic Technology or the American Visionary Art Museum. Funders like the NSF have encouraged science centers in particular to share their techniques and evaluations, which is fabulous but also leads to rampant and sometimes unthinking imitation.

Support 41
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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

The initial NSF proposal for ScratchR focused on creating networked opportunities for teams of kids who were already using Scratch and for whom a social component would add value to their education experiences. Tags: Technology Tools Worth Checking Out web2.0 usercontent.